• Friday , 28 July 2017

Browsing the " rendering "

Lifelike Fluid Simulations

Lifelike Fluid Simulations

https://i.ytimg.com/vi/ureGelZPi3o/hqdefault.jpg This is my second compilation, showcasing my favourite fluid simulations on YouTube. I wanted this one to be even more realistic, so I haven’t included OpenGL clips like last time, only rendered clips. I looked for the most realistic ...

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How to model a bull cart in Blender

How to model a bull cart in Blender

https://i.ytimg.com/vi/JvJpZzdpGsg/hqdefault.jpg This project took so long from me. The modeling was fast, but I had serious problems with my video editors. Cool. eh 🙂 Download the finished 3d-file: https://goo.gl/jRIx3Y Music: “Division” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution ...

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Modeling bread toaster in Blender

Modeling bread toaster in Blender

https://i.ytimg.com/vi/Mj9H_QuGRD8/hqdefault.jpg Download finished mode: https://goo.gl/VzVcL6 CC BY 3.0 https://creativecommons.org/licenses/by/3.0/ I was using a real object as my reference. Buy your own from amazon if interested. 🙂 https://goo.gl/rkjAJt Music: “Probably Shouldn’t” by Stefan Kartenberg 2017 – Licensed under Creative Commons Attribution ...

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Creating Mist in Blender and Cycles with Z Depth

Creating Mist in Blender and Cycles with Z Depth

https://i.ytimg.com/vi/EPo2LroCU9A/hqdefault.jpg Learn to create mist in Blender with Cycles for environments http://cgcookie.com/blender/2013/03/11/creating-mist-blender-cycles-z-depth/ When you’re creating expanse environments that are believable, one of the things you need take into account is the saturation of far away objects. As things get farther ...

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