YafaRay 0.1.5 is a key maintenance release which includes important improvements and fixes for long-standing issues such as sampling errors recurrence (black & white dots), new vertex normal calculation for better raytracing on high poly, improved materials behaviour and a better Blender compatibility.
Rodrigo Placencia (Darktide), David Bluecame and Pedro Alcaide (Povmaniac) are the main contributors to this important release. Thanks to Gabriele Ferreri (megasoft) for these build.
Be sure “Premultiply” is checked on and “Transparent background” off to get correct YafaRay backgrounds on the Blender composito. Enjoy it as much as we do.