0001 Maya Modeling a basic boat


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The basics of modeling a simple boat. Demonstrating modeling with only move, rotate, scale, insert edge loop, and extrude.

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19 responses to “0001 Maya Modeling a basic boat”

  1. Might your friend to make a video on how to put the particles lol characters extracted to manage raf is that I want to create animated videos of the characters but does not want it as it will collaborate with me telling me that i need plugins in Maya and intalas as is done 

    I would appreciate wholeheartedly 
    that God fill you with blessings to you and your loved ones 
    sorry for the inconvenience 

    thank you very much

  2. By the way, for those on a MAC, with only one button mouse or a TRACK PAD, it can be a problem figuring what to do when a "right or middle button" is called for. By playing around with it for a while, I found what to press on the keyboard to execute those clicks.  COMMAND=MIDDLE BUTTON, CONTROL=RIGHT BUTTON. So to do the navigations you would:  TUMBLE – press and hold the OPTION key, then click in the scene and rotate scene around while holding the click down…. TRACK –  press and hold the OPTION and COMMAND keys, then click in the scene and you can slide the scene side to side or up and down….. DOLLY – press and hold down the OPTION and CONTROL keys, then click in the scene and you can move the scene closer or farther
    In the same respect when the COMPONENT MODE drop down menu is needed and it calls to use the "right button" you can just press and hold the CONTROL button and click on the object. Then while holding click rotate and select.

  3. Thank you for these great videos. I just finished your Maya Interface series and will be starting this one. I did have some issues here and there, but reading viewers comments and spending a bit more time tweaking things I was able to figure it out. By the way, your Interface tutorial was more helpful to me then the tutorial that came with Maya 🙂

  4. You're voice is clear and your production quality professional, but you are going too fast and not explaining what you are doing well enough for the absolute beginner. What would be a good series to start with before this one to get a grasp on the fundamentals? Thank you…

  5. Nice and to the point. Would of took so much longer the way I would have done it. Was thinking of doing it with curves but you modeled that out fast with polys. Great tutorial for beginners.

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