https://i.ytimg.com/vi/FEPavZeXr1M/hqdefault.jpg
01 – VRAY for Maya Rendering Tutorial Series for Beginners – Linear Workflow
Download Vray for Maya Trial here -http://www.chaosgroup.com/en/2/vray_maya.html
In this Vray for Maya Rendering Tutorial series for beginners you will cover the very basics of vray rendering inside maya.
You will cover the following very important topics;
– Linear Workflow to get your renders look realistic
– Render Sampling
– Vray Lights
– Vray Materials / Shaders
– Global Illumination / GI
– Render Elements that will help your composting process
– Environment Overrides
– Vray Sun and Sky
Once you finish this series you should have no problem with diving into more advanced rendering techniques with vray inside maya.
This series was created by Peter Hartwig from renderschool.com so make sure you check out his website for more !
WEBSITE – http://www.renderschool.com/
Thanks for Watching!
Edge-CGI
http://www.edge-cgi.com
source
21 responses to “01 VRAY for Maya Rendering Tutorial Series for Beginners – Linear Workflow”
your sound makes me so sleepy
is this still an issue in the newest version?
hey there, thanks for the basic tips! Do we need to linear the reflection, refraction, fog colors of a material as well? If yes do we need to do it for example if we use color ramp or vray color or any other procedural color in the material? Thanks!
Thank you for sharing this informative video! 🐈🖐🏻
how to dwld vray for maya2014 full cracked?
Everything look okay in frame buffer but when i save it as png it gets darker…when saved as jpg its same as vfb…nd then when i open the same png image in another image viewer its same as vfb…wht the hell going on..???
Thanks!!! very easy to move from max to maya with this tutorial!!!
OMG¡¡ Please some Caffeine for this guy¡¡¡
come on man you're making a tutorial for people not for yourself, so how the fuck can we know all these commands :/ ? If I knew all these commands I don't have to come and see your video
Mmhh I don't really understand how you come up with that .4545 gamma value. How did you know its .4545? I understand what it does but not how to get to that value
Can you get cycles ( blender ) render engine into maya ? :} Is it even possible? I dont wanna sound like a bitch ,but this render looks really terrible /:{
Thankyou, man, it's pretty useful, i see you know about the fundamentals. Well, just an observation: It would be nice if you use a "zoom" software or something, cuz the Vray Parameters are difficult to see.
Greetings from Mexico!
hi, v ray rendered your scene in an instant, i created the same scene but v ray takes an unnatural amount of time to render such a simple scene… do you know why? could it be that my graphic card is not good enough?
Thanks!
What if I add a file to checker which is already linked to a gamma correct node? Do I have to gamma correct that file too in attribute editor?
Thanks… Just what I was looking for 🙂
nice tutorials
Hey man thanks alot for the tutorial, but im having troubles with opacity or refraction when if i put a map into it like checkers, the baack side of the material renders very grainy and hell i dunno why here is an image, can u tell me what im doing wrong here? even if i flip the back normals look grainy 🙁
http://i.imgur.com/fMnIpX9.jpg
here is flipped normals
http://i.imgur.com/wj4IKl2.jpg?1
so its not shadows or subdivs problem!
thank you for this tutorial! very helpful.
how do you render out the image after the linear workflow? i got it correct in the vray frame buffer, but when i save it as a png and opne it, it looks darker.
Great! keep up the good work!