https://i.ytimg.com/vi/UwgDXP9lG_I/hqdefault.jpg
⇨ Hard-surface Modeling Course (Gumroad): https://gumroad.com/a/864859251
⇨ Hard-surface Modeling Course (Blender Market): https://www.blendermarket.com/products/hard-surface-modeling-in-blender/?ref=84
⇨ Free Blender hotkey PDF: https://cgboost.com/resources/
In this video you will learn 14 useful modeling hacks for Blender 2.79. Thanks to Lukas Walzer for providing some of his modeling tips for this video.
Note: Some links above are affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.
CHAPTERS
00:00 – Introduction
01:34 – Hack #01: Quick hard-surface modeling setup
06:50 – Hack #02: Limit modifiers through vertex groups
09:37 – Hack #03: Skin modifier modeling
11:53 – Hack #04: Multires instead of subsurf modifier
13:40 – Hack #05: Save deformation in shape keys
15:30 – Hack #06: Link meshes for better editing
17:00 – Hack #07: Key frame original position
18:33 – Hack #08: Rotate origin
22:13 – Hack #09: Custom transform orientation
24:04 – Hack #10: Change view to face normal
26:01 – Hack #11: Optimize display with local view
27:16 – Hack #12: Convert hair particles to curves
30:21 – Hack #13: Convert edges to curves for creating pipes
32:25 – Hack #14: Convert edges to curves for creating seams
37:06 – Outro
SOFTWARE
⇨ Download Blender: https://www.blender.org/download/
TUTORIALS
⇨ 17 Tips to Speed Up Modeling in Blender: https://youtu.be/aP4CQrzrTG0
RESOURCES
⇨ Portfolio of Lukas Walzer: https://www.artstation.com/lukas_walzer
⇨ Blender Conference 2018: https://www.blender.org/conference/2018/
CONNECT
⇨ Website: https://zachariasreinhardt.com
⇨ Facebook: https://www.facebook.com/artofzachariasreinhardt/
⇨ Twitter: https://twitter.com/zreinhardt3d
⇨ Artstation: https://www.artstation.com/artist/zreinhardt
⇨ Instagram: https://www.instagram.com/zacharias_reinhardt/
⇨ Mailing List: http://zachariasreinhardt.com/mailing-list/
MUSIC
“Clear Day” by http://www.bensound.com/
Different tracks from epidemicsound.com
source
49 responses to “14 Awesome Modeling Hacks in Blender”
CHAPTERS
00:00 – Introduction
01:34 – Hack #01: Quick hard-surface modeling setup
06:50 – Hack #02: Limit modifiers through vertex groups
09:37 – Hack #03: Skin modifier modeling
11:53 – Hack #04: Multires instead of subsurf modifier
13:40 – Hack #05: Save deformation in shape keys
15:30 – Hack #06: Link meshes for better editing
17:00 – Hack #07: Key frame original position
18:33 – Hack #08: Rotate origin
22:13 – Hack #09: Custom transform orientation
24:04 – Hack #10: Change view to face normal
26:01 – Hack #11: Optimize display with local view
27:16 – Hack #12: Convert hair particles to curves
30:21 – Hack #13: Convert edges to curves for creating pipes
32:25 – Hack #14: Convert edges to curves for creating seams
37:06 – Outro
⇨ Hard-surface Modeling Course (Blender Market): https://www.blendermarket.com/products/hard-surface-modeling-in-blender/?ref=84
⇨ Hard-surface Modeling Course (Gumroad): https://gumroad.com/a/864859251
⇨ Get my exclusive tutorials: https://gumroad.com/zreinhardt
Note: Some links above are affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.
excellent, I want more
Super great info!
me: *presses render button
my graphic card: my time has come
Fantastic tutorial. Genuinely useful and fascinating set of tips.
I seriously do not mean this in a negative way or anything, but is English not your first language? or is it an impediment? I ask because I find it interesting that you can't pronounce R's for nearly anything ("Zewo" instead of "Zero") and yet when you say the word "Data", which is normally "D-ah-t-ah" you go "D-ah-t-R" which showcases you are capable of doing an R sound… Just genuinely curious is all. I've met plenty of people who for some reason or another cannot manage to pronounce the letter R in words, but never one who can't pronounce R's yet has zero trouble with adding an R where there isn't one.
Again, purely curious and genuinely interested 😮 not intended as a form of mockery or what have you, but a real request for information.
That was a fantastically useful video. Thanks!
You either model or not, there are no "hacks" involved.
Very impressive This vdo saving my work time i love you bro
extremely well done tutorial. Thanks for all the info!
Ze german akzent
Smooth -> Smoos
Width -> Wits
Is there a way to spam the like button?
Amazingly cool. Hearty thanks from northern England!
Hare Krishna… love from India
Great stuff.
I'm just starting to learn Blender starting with 2.8.
Are all these tips applicable, or has 2.8 replaced the need for any of these tips?
Many thanks.
Oh god, that skin modifier blew my god damn mind. I've made several different models that required thin pipes and meshes, and I made them with curves and array modifiers, and it was a time consuming, inaccurate mess
I started using Blender about a week ago and this video was great for me!
your speech sounds very deutsch
Why did people dislike this? Genuinely want to know, there must be something about these tips that is more than meets the eye or something, because they seemed genius to me
the alt d alt g alt r alt s is the thing
Tip 12 could use an update, I found the options but stuff's missing like Steps to smoothen the cables out.
nice object names
30:46 You didn't say how to subdivided after press ctrl+B ,I don't know how to do it like you did
27:12 is awsome!
2:03 into the video:
No one:
Absolutely NO ONE EVER:
My easily amused mind: Ha, hey look a pringle…
I've watched a lot of these tip videos, but yours is filled to the brim with all sorts of obscure functions that seem genuinely useful in a huge variety of use cases. Especially things like setting up your own transform orientations and being able to orient the view to a normal are features I've been desiring for a while now, unaware that there's actually a way to do such a thing in the engine.
In other words, thanks a lot man.
For the first one why wouldnt you just use creases on the edges for the subsurf modifier
this is really amazing, thank you so much for sharing! <3
Never thought I'd say this about an almost 40 minute long video, but this was short and to the point. Perfect!
Thank you so much, learned so much, despite having done this for over a decade now.
18:33, why not rotate around 3D cursor if you already have the cursor exactly where you want it?
Hello ! I love the way you work, it's very powerful. I am learning alone and this video explains a lot of things I wanted to know. Digging your channel ! Also your voice tone is great, compared of the tons of videos with annoying speakers.
Didn't know Jürgen Klopp makes Blender tutorials 😀
36:24 There is an option called fit to curve in the array modifier that automatically adjusts the count of the object in the array modifier to fit the curve.
Alt+D. Someone help please, my eyelids got stuck when they dried out while peeled wide open.
''Every face has a normal'' CG Boost
👍👍👍👍👍👍👍👍👍👍👍👍
This was one of the most incredibly helpful Blender help/tutorial videos I have watched and I have watched a LOT. So THANK YOU I say! Vielen Dank!
The problem with weight it can't create even-sized bevels. Any support edges next to it will affect it's curvature, and will probably end up having oval instead of rounded corners, which is undesirable.
One quick tip from me to change the origin faster …
you can press (shift+ctrl+alt+C) to change the origin of the selected objects 😀
Thank you very much for all the great tips!
Wow…So nice.
genious! TY for sharing
in the final tips so usefull for me.. thx for your information 🙂
The best tip's video I have seen on 3D modeling. Learned a ton so thank you!
Wonderful stuff, just wish I could remember it all 🙂
woow so usefull.thanx
very good tutorial
W O W x_x
Epic video, thanks! What blender interface theme do you use in this video?