14 Awesome Modeling Hacks in Blender


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⇨ Hard-surface Modeling Course (Gumroad): https://gumroad.com/a/864859251
⇨ Hard-surface Modeling Course (Blender Market): https://www.blendermarket.com/products/hard-surface-modeling-in-blender/?ref=84
⇨ Free Blender hotkey PDF: https://cgboost.com/resources/

In this video you will learn 14 useful modeling hacks for Blender 2.79. Thanks to Lukas Walzer for providing some of his modeling tips for this video.

Note: Some links above are affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.

CHAPTERS
00:00 – Introduction
01:34 – Hack #01: Quick hard-surface modeling setup
06:50 – Hack #02: Limit modifiers through vertex groups
09:37 – Hack #03: Skin modifier modeling
11:53 – Hack #04: Multires instead of subsurf modifier
13:40 – Hack #05: Save deformation in shape keys
15:30 – Hack #06: Link meshes for better editing
17:00 – Hack #07: Key frame original position
18:33 – Hack #08: Rotate origin
22:13 – Hack #09: Custom transform orientation
24:04 – Hack #10: Change view to face normal
26:01 – Hack #11: Optimize display with local view
27:16 – Hack #12: Convert hair particles to curves
30:21 – Hack #13: Convert edges to curves for creating pipes
32:25 – Hack #14: Convert edges to curves for creating seams
37:06 – Outro

SOFTWARE
⇨ Download Blender: https://www.blender.org/download/

TUTORIALS
⇨ 17 Tips to Speed Up Modeling in Blender: https://youtu.be/aP4CQrzrTG0

RESOURCES
⇨ Portfolio of Lukas Walzer: https://www.artstation.com/lukas_walzer
⇨ Blender Conference 2018: https://www.blender.org/conference/2018/

CONNECT
⇨ Website: https://zachariasreinhardt.com
⇨ Facebook: https://www.facebook.com/artofzachariasreinhardt/
⇨ Twitter: https://twitter.com/zreinhardt3d
⇨ Artstation: https://www.artstation.com/artist/zreinhardt
⇨ Instagram: https://www.instagram.com/zacharias_reinhardt/
⇨ Mailing List: http://zachariasreinhardt.com/mailing-list/

MUSIC
“Clear Day” by http://www.bensound.com/
Different tracks from epidemicsound.com

source


49 responses to “14 Awesome Modeling Hacks in Blender”

  1. CHAPTERS
    00:00 – Introduction
    01:34 – Hack #01: Quick hard-surface modeling setup
    06:50 – Hack #02: Limit modifiers through vertex groups
    09:37 – Hack #03: Skin modifier modeling
    11:53 – Hack #04: Multires instead of subsurf modifier
    13:40 – Hack #05: Save deformation in shape keys
    15:30 – Hack #06: Link meshes for better editing
    17:00 – Hack #07: Key frame original position
    18:33 – Hack #08: Rotate origin
    22:13 – Hack #09: Custom transform orientation
    24:04 – Hack #10: Change view to face normal
    26:01 – Hack #11: Optimize display with local view
    27:16 – Hack #12: Convert hair particles to curves
    30:21 – Hack #13: Convert edges to curves for creating pipes
    32:25 – Hack #14: Convert edges to curves for creating seams
    37:06 – Outro

    ⇨ Hard-surface Modeling Course (Blender Market): https://www.blendermarket.com/products/hard-surface-modeling-in-blender/?ref=84
    ⇨ Hard-surface Modeling Course (Gumroad): https://gumroad.com/a/864859251
    ⇨ Get my exclusive tutorials: https://gumroad.com/zreinhardt

    Note: Some links above are affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.

  2. I seriously do not mean this in a negative way or anything, but is English not your first language? or is it an impediment? I ask because I find it interesting that you can't pronounce R's for nearly anything ("Zewo" instead of "Zero") and yet when you say the word "Data", which is normally "D-ah-t-ah" you go "D-ah-t-R" which showcases you are capable of doing an R sound… Just genuinely curious is all. I've met plenty of people who for some reason or another cannot manage to pronounce the letter R in words, but never one who can't pronounce R's yet has zero trouble with adding an R where there isn't one.

    Again, purely curious and genuinely interested 😮 not intended as a form of mockery or what have you, but a real request for information.

  3. Oh god, that skin modifier blew my god damn mind. I've made several different models that required thin pipes and meshes, and I made them with curves and array modifiers, and it was a time consuming, inaccurate mess

  4. I've watched a lot of these tip videos, but yours is filled to the brim with all sorts of obscure functions that seem genuinely useful in a huge variety of use cases. Especially things like setting up your own transform orientations and being able to orient the view to a normal are features I've been desiring for a while now, unaware that there's actually a way to do such a thing in the engine.

    In other words, thanks a lot man.

  5. Hello ! I love the way you work, it's very powerful. I am learning alone and this video explains a lot of things I wanted to know. Digging your channel ! Also your voice tone is great, compared of the tons of videos with annoying speakers.

  6. The problem with weight it can't create even-sized bevels. Any support edges next to it will affect it's curvature, and will probably end up having oval instead of rounded corners, which is undesirable.

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