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13 responses to “3D Abstract Monitor Tutorial in Photoshop & Blender”
It looks like you only know the long hard way to do this lol, There are so many ways to do this with less steps.
The render settings was the worst "Next Step" You don't need to worry about all that till you are ready the Final Render……
8:48 it looks like he is making a YT playbutton XD
hey designcourse i u know there is a bevel tool in blender right? just go into edit mode and select the side you want to be rounded a little bit or alot it would save you much more time than doing the subdivision surface modifier.
toda funciona con wifi hasta el encendido 😀
Don't Understand 7:58 :C
Just a note for Ati/Amd graphics card users, the option you will be looking for in user preferences will be OpenCL, Cuda is for Nvidea cards only.
Awesome
place mirror above the subsurf and there wont be a hole.
9:45 adding loopcut to fix subdivision surface issue at mirror boundary: this doesn't address the underlying error. The issue was that your mirror modifier needed to be at the top of the stack. Mirror the object first and then subdivide, so that you are "rounding an unbroken rectangle" instead of "mirroring four rounded objects." Using the triangle button in the mirror modifier panel will move it up to the first slot. Also notice that since it wasn't first, the information bar gave a warning: " Applied modifier was not first, result may not be as expected " when it was applied. By pointing out how changing the modifier order changes the result, you can show your viewers how to avoid the problem instead of forcing them to bandage it by cluttering the mesh with extra edgeloops that would not be needed otherwise.
Another amazing tutorial, keep up the good work!
Great tutorial! 😉
i like the longer tutorials !