3D Abstract Monitor Tutorial in Photoshop & Blender


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13 responses to “3D Abstract Monitor Tutorial in Photoshop & Blender”

  1. 9:45 adding loopcut to fix subdivision surface issue at mirror boundary:  this doesn't address the underlying error.  The issue was that your mirror modifier needed to be at the top of the stack.  Mirror the object first and then subdivide, so that you are "rounding an unbroken rectangle" instead of "mirroring four rounded objects."  Using the triangle button in the mirror modifier panel will move it up to the first slot.  Also notice that since it wasn't first, the information bar gave a warning: " Applied modifier was not first, result may not be as expected " when it was applied.  By pointing out how changing the modifier order changes the result, you can show your viewers how to avoid the problem instead of forcing them to bandage it by cluttering the mesh with extra edgeloops that would not be needed otherwise.

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