3D Car Modeling Tutorial pt.1 | Autodesk Maya | Modeling a Lamborghini Huracan


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This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.

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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8

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25 responses to “3D Car Modeling Tutorial pt.1 | Autodesk Maya | Modeling a Lamborghini Huracan”

  1. I don't know much about maya coming from 3ds max perspective but are there ways to use some kind of layers to prevent spamming "undo"? In 3ds max modeling is a modification and great thing is that you can stack them (like layers) and go back to previous if you mess something up.

  2. Loving this, I have been trying to find a proper tutorial on this subject for a while. So I thank you for creating these, although I would like to know where and how you find these high resolution blue prints of cars? It would help a ton in the future, thanks!

    Just so you know, I've checked google and there are quite a few, I'm mainly asking to see if you use any specific website for your blueprints.

  3. new subscriber. very good tutorial. a lot of people do the wheel arches bridge and exstrude up , then the roof etc. but doing it this way. makes the mesh easier for me to control. love this tutorial and thank you for the time you put into making this video . it's very easy to understand.

  4. Great series. Also you are right about needing High quality blueprints. I'm currently modelling the jensen interceptor with the worst possible blueprints I've ever worked with. None of the orthographic images match up and it's a nightmare.

  5. Hi, I'm very excited to find this tutorial, I'll follow your all tutorial of this car. I think it will help me improve my maya skill a lot! And will you put texture on it and make the tutorial as well? Thank you for your tutorial so much!

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