https://i.ytimg.com/vi/Jbpu5Oh9u98/hqdefault.jpg
Model created by Zack Anderson for 8fifty2
This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.
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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8
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10 responses to “3D Car Modeling Tutorial pt.2 | Autodesk Maya | Modeling a Lamborghini Huracan”
Thanks a lot ! God Bless !
That is great thank you for tutariol
your mouse is a fucking pain in the brain
Loving the videos, very well explained. Although the one issue I'm having is my edge loop doesn't seem to go across all of the distance that yours does, it will cover 3/4 of it and not select the remaining, is this an easy fix? Thank you anyway, keep up the great tutorials!
thanks a lot mate………i am using blender but i learnt and i am learning alot from your tutorials
Thanks again for these tutorials! It's going great for me, and it's actually helped me learn about modeling more efficiently and edge flow. Even after I finish this tutorial, I think that the skills I'll learn throughout the series will stick with me.
You are so Awesome!!!!! Thanks a lot for this great tutorial, I'm really improving my skills!!!!! <3
can u please say how did you mirrored the front section??
What is the hotkey for scale tool ? (the one you use to straighten lines)
Yeaaaahh!