3D Car Modeling Tutorial pt.3 | Autodesk Maya | Modeling a Lamborghini Huracan


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Model created by Zack Anderson for 8fifty2

This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.

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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8

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15 responses to “3D Car Modeling Tutorial pt.3 | Autodesk Maya | Modeling a Lamborghini Huracan”

  1. hey i love your tutorials, and i have followed your steps very closely. i love the tip of following the lines of the object. but my doubt is: what will we do when it comes to the curves of the object? i always get stuck there. the curvatures of the same car can be different from each other. the rate of curvature in the curves of this huracan so far have been almost stable. what about vehicles like a jeep wrangler which has curves here and there? it would be nice if you could share your expertise regarding that. once again thank you for these lovely videos!

  2. i know im a little late to the party but in stead of moving a vertex to another vertex by using V and merging you can just use the target weld tool and take the vertex that needs to move to the other vertex and weld it, basically making your 3 button clicks one operation to speed up work flow. also i believe we are all advanced enough on this tutorial to be able to handle the short cut keys for move scale and rotate instead of watching you click the icons.

  3. When your doing the A. pillar. at 19:50. I noticed you were able to move the vertices in world view. I know normal axis helps exstrudung up but when I try to move them over in side, front ortho etc. That messes me up. I like how you keep it simple staying in one axes I guess called world or object transformation

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