https://i.ytimg.com/vi/nYRE7M6pGrA/hqdefault.jpg
Model created by Zack Anderson for 8fifty2
This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.
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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8
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15 responses to “3D Car Modeling Tutorial pt.3 | Autodesk Maya | Modeling a Lamborghini Huracan”
Why don't you target weld?
From where do you get does Blueprints im using the website the-blueprints but the blueprints don´t have that much depth in them like your blueprints?
The talking the talking the talking,this is what makes it a perfect tutorial
that mic man haha buy a new one pls my hears are suffering
Some of your references are of different models however marvelous work
How do you 3D Model the Lamborghini body panels in correct proportion in order to fabricate its parts (fiberglass), using CNC milling? Similar to what is shown in the video below:
https://www.youtube.com/watch?v=eR8ek1PlpWo&t=3s
Got through another part! ^-^ I'm really excited to see the front really start taking shape, and I'm glad I've patiently followed the tutorials so far.
hey i love your tutorials, and i have followed your steps very closely. i love the tip of following the lines of the object. but my doubt is: what will we do when it comes to the curves of the object? i always get stuck there. the curvatures of the same car can be different from each other. the rate of curvature in the curves of this huracan so far have been almost stable. what about vehicles like a jeep wrangler which has curves here and there? it would be nice if you could share your expertise regarding that. once again thank you for these lovely videos!
thank you for you good explaining but i want to know how do you plan to start modeling in a new car shape what is the idea to make my own car model not to just follow some one videos
i know im a little late to the party but in stead of moving a vertex to another vertex by using V and merging you can just use the target weld tool and take the vertex that needs to move to the other vertex and weld it, basically making your 3 button clicks one operation to speed up work flow. also i believe we are all advanced enough on this tutorial to be able to handle the short cut keys for move scale and rotate instead of watching you click the icons.
really helpfull bro ty
When your doing the A. pillar. at 19:50. I noticed you were able to move the vertices in world view. I know normal axis helps exstrudung up but when I try to move them over in side, front ortho etc. That messes me up. I like how you keep it simple staying in one axes I guess called world or object transformation
You have a aliens in the room or what?? Very cool tutorials btw 🙂
Made it all the way till now! Love you're tutorials. Not giving up anytime soon! 🙂
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