• Friday , 29 May 2020

3D Car Modeling Tutorial pt.3 | Autodesk Maya | Modeling a Lamborghini Huracan

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Model created by Zack Anderson for 8fifty2

This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.

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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8


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  1. bedowiiu
    May 9, 2019 at 15:44

    Why don't you target weld?

  2. Devils Wings
    May 9, 2019 at 15:44

    From where do you get does Blueprints im using the website the-blueprints but the blueprints don´t have that much depth in them like your blueprints?

  3. Amir Momeni
    May 9, 2019 at 15:44

    The talking the talking the talking,this is what makes it a perfect tutorial

  4. WeedProSpain
    May 9, 2019 at 15:44

    that mic man haha buy a new one pls my hears are suffering

  5. nerdwithjordans
    May 9, 2019 at 15:44

    Some of your references are of different models however marvelous work

  6. Ntr Htp
    May 9, 2019 at 15:44

    How do you 3D Model the Lamborghini body panels in correct proportion in order to fabricate its parts (fiberglass), using CNC milling? Similar to what is shown in the video below:

  7. Justin Scott
    May 9, 2019 at 15:44

    Got through another part! ^-^ I'm really excited to see the front really start taking shape, and I'm glad I've patiently followed the tutorials so far.

  8. Percy Cherian
    May 9, 2019 at 15:44

    hey i love your tutorials, and i have followed your steps very closely. i love the tip of following the lines of the object. but my doubt is: what will we do when it comes to the curves of the object? i always get stuck there. the curvatures of the same car can be different from each other. the rate of curvature in the curves of this huracan so far have been almost stable. what about vehicles like a jeep wrangler which has curves here and there? it would be nice if you could share your expertise regarding that. once again thank you for these lovely videos!

  9. prince alhasan
    May 9, 2019 at 15:44

    thank you for you good explaining but i want to know how do you plan to start modeling in a new car shape what is the idea to make my own car model not to just follow some one videos

  10. Agent_Orange_308
    May 9, 2019 at 15:44

    i know im a little late to the party but in stead of moving a vertex to another vertex by using V and merging you can just use the target weld tool and take the vertex that needs to move to the other vertex and weld it, basically making your 3 button clicks one operation to speed up work flow. also i believe we are all advanced enough on this tutorial to be able to handle the short cut keys for move scale and rotate instead of watching you click the icons.

  11. Mmdhsn
    May 9, 2019 at 15:44

    really helpfull bro ty

  12. Dom
    May 9, 2019 at 15:44

    When your doing the A. pillar. at 19:50. I noticed you were able to move the vertices in world view. I know normal axis helps exstrudung up but when I try to move them over in side, front ortho etc. That messes me up. I like how you keep it simple staying in one axes I guess called world or object transformation

  13. Choka CGI Artist
    May 9, 2019 at 15:44

    You have a aliens in the room or what?? Very cool tutorials btw 🙂

  14. Greta Kossowska
    May 9, 2019 at 15:44

    Made it all the way till now! Love you're tutorials. Not giving up anytime soon! 🙂

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