3D Foundations – Modeling an NES Controller with Maya and Substance Painter 27


https://i.ytimg.com/vi/ylkuUKday9Q/hqdefault.jpg



This video demonstrates the usage of separate pieces of geometry in the high poly mesh.
This introductory level tutorial series is intended for anyone interested in learning the basics of creating art for video games. It uses Maya and Substance painter, both available with free student license options. This series covers poly modeling tools and strategies and UV layout in Maya. It also covers baking and texturing with Substance Painter.

Tutorial Playlist available at https://www.youtube.com/playlist?list=PLpoXxlr0idMluhx7-kTXrGrhY2xCOwLxK

Visit Isaac Oster’s channel for additional game art tutorials.

source