3D Foundations – Modeling an NES Controller with Maya and Substance Painter 36

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Adding Material ID colors

This introductory level tutorial series is intended for anyone interested in learning the basics of creating art for video games. It uses Maya and Substance painter, both available with free student license options. This series covers poly modeling tools and strategies and UV layout in Maya. It also covers baking and texturing with Substance Painter.

Tutorial Playlist available at https://www.youtube.com/playlist?list=PLpoXxlr0idMluhx7-kTXrGrhY2xCOwLxK

Visit Isaac Oster’s channel for additional game art tutorials.

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One thought on “3D Foundations – Modeling an NES Controller with Maya and Substance Painter 36

  • July 2, 2021 at 15:13
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    Hey Isaac Oster, nice to meet you! I just found your channel, love what you're doing!

    I like how clear and detailed your explanations are as well as the depth of knowledge you have surrounding the topic! Since I run a tech education channel as well, I love to see fellow Content Creators sharing, educating, and inspiring a large global audience. I wish you the best of luck on your YouTube Journey, can't wait to see you succeed! Your content really stands out and you've put so much thought into your videos, I applaud you on that!

    Cheers, take care, and keep up the great work 😉

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