3D model using Photoscan and Blender – Part 01 – SCANNING


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In this tutorial we create a rock for our video game using Photogrammetry.

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17 responses to “3D model using Photoscan and Blender – Part 01 – SCANNING”

  1. 2:14 – You may know this, but if the dense cloud cuts pieces off you should change the filter setting.

    Also, on this link: https://dinosaurpalaeo.wordpress.com/2015/10/11/photogrammetry-tutorial-11-how-to-handle-a-project-in-agisoft-photoscan/

    There are some usefull info, specially that you can change the photo tie points limits to 0 for unlimited tie points and then use the Gradual selection to remove badly aligned points and then use that magic wand to realign the photos. It really helps for some models.

  2. Thank you so much for this video series. I'm just starting to watch it, but I can see that it has the workflow at Blender as well, which is the harder part in my opinion. And no video shows it. Almost a year watching some tutorials and trying stuff, still barely knows how to load a model to blender and nothing about fixing it. Also nice to see a fast agisoft workflow for a change.

  3. 4:10 If you build the mesh from a dense point cloud, you can later select the mesh, go to tools and use "Decimate Mesh" option, it lowers the size back while retaining the detail.
    Just watch out that you will need to remake the textures after that process. My file got reduced from 2 million faces to 200k and size from 215 M to 20M

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