3D Modeling Head From Reference Maya 2016.


https://i.ytimg.com/vi/ikV28UJcCvE/hqdefault.jpg



This is a beginner’s tutorial for modeling a head alone (no body) using photo references. Please note that this modeling process is just for following a reference and not for video game.

There are many approaches to 3D modeling. You can start with a cube, add edge loops and model that way. I like to start by defining the eye socket and extruding from there.

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23 responses to “3D Modeling Head From Reference Maya 2016.”

  1. My extrude tool seems to have a limit. When attempting to extrude the long part down the nose, it will only go about a centimeter and I can't pull it down any further. I can pull it up into a black shape though.

  2. I was wondering, I know the basic face loops and the difference between disney and real human face loops. The 1 thing that confuses me is, a basic face you could do a face paint of the reference face? or do you have to have the reference face loops done correctly like this angelina jolie wireframe ( http://share.pho.to/AJVPF)

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