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3D Modeling Tutorial #90 – Modeling Ornamental Detail – Part 1
In this video I’ll show you how to use 3D Studio Max to model ornament details.
Reference:
http://www.cgtextures.com/texview.php?id=3501&PHPSESSID=58fbtj5ujutedd9nkgr5qqvmb6
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13 responses to “3D Modeling Tutorial #90 – Modeling Ornamental Detail – Part 1”
Very good tutorial, thanks a lot.
can i get that reference picture ..?
great
that use of symmetrical designs was very interesting, thank you.
you are great teacher and I like all your videos , u are amazing artist 🙂
It seems arcane now that I switched to ZBrush. It's still awesome, thanks
hey, I can learn a lot from your tutorials, though it would be cool, if there were hotkeys displayed as you hit it. I don´t know if any screencasting software does support this, btw ..blender has this option built in.
I find it hard to delete polygons and lines in maya, it leaves behind vertexs and stuff. Is that okay?
This carries over to maya right? I have problems keeping up with the tools you use because some are named differently. But the workflow looks good.
Subscribed! Thanks for he great videos.
I liked your youtube tutorials. For this project I have worked from spline-> line-> path constraint chamfer box. I am doubtful, if it is ok.. kindly let me know. thank you.
that is great
Nice video and very informative, I've learned new things. Although I knew about symmetry modifier, but you showed me how cool it is, thank You for that.