• Tuesday , 7 April 2020

3D scanned data repair using Blender Meshmixer

Code Canyon

https://i.ytimg.com/vi/EoawJMWemLg/hqdefault.jpg



Learn how to repair 3d models in blender and meshmixer.

source

3d Ocean

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13 Comments

  1. Chris Jellema
    July 25, 2019 at 07:30

    Great video! How do you add the texture back to the repaired mesh once its back in Blender? When I try to add the texture its not mapped properly and shows up as thousands of tiny images. I know there has to be an easy way but can't seem to find how to do it.

  2. Nihad Bouterfa
    July 25, 2019 at 07:30

    Can anyone help me please? I need to implement an algorithm which transform a picture from 2,5D to 3D which calles the mesh i really dont know what to do

  3. Vembos Andreas
    July 25, 2019 at 07:30

    Hi.Wgat was your setup for the 3d scan ?
    thanks

  4. A T90
    July 25, 2019 at 07:30

    So did anyone figure out the mystery of re-adding the texture on the fixed model?

  5. A T90
    July 25, 2019 at 07:30

    up until the last step you left us hanging and made the whole thing kinda useless lol, now what?

  6. Bahtiyar Özdere
    July 25, 2019 at 07:30

    Internet explorer? Really?

  7. aerr4512
    July 25, 2019 at 07:30

    Hi! Is there a second part? Im having problems to re apply the original texture and materials to the edited scan. Not for printing but for animating on c4d.

  8. Matias Brunacci
    July 25, 2019 at 07:30

    Nice tutorial! I'm having problems to load the texture again after doing all the mesh cleaning process. The remeshed obj is obviously losing all the UVs and I can't to mark the seems again because the original texture is super weird and complicate. Could you recommend me something?

  9. Matteo Pellegrini
    July 25, 2019 at 07:30

    Hi! Thanks a lot for this video!!! It's exactly what I was searching for the resolution of my problems with 3d model from scan!!
    But now I ask you how to use the new correct model from Meshmixer into Blender!!! How you can use it without lose texture!!!!!!
    Please I need an answer!!! I'm sorry for my English, but please help me!

  10. Gregor Samsa
    July 25, 2019 at 07:30

    Helpful informative tuts here. Hi, has you got any solution on how to fix dissolved mesh in models imported from zbrush? Geometry looks awful like after subsurf modifier applied.. and I don't know what to do next with the model :((

  11. Bora Sezer
    July 25, 2019 at 07:30

    Hi mate, what a wonderful tutorial. Thanks a lot! Please please do the second part 🙂

  12. Daniel Lawrence
    July 25, 2019 at 07:30

    Hi there, you're videos are truly invaluable. Thank you. I was wondering if you will be making a second part to this video, one where you bring the physically edited model back into blender and reapply the texture. I'd really like to see how that is done. I'm in the process of acquiring some 3d scanning gear and love the approach you have taken here and in the zbrush video. So appreciated.

  13. Candido Neto
    July 25, 2019 at 07:30

    Hi. What source of 3D capture you used to have you and your son on 3D model ?

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