3D scanned data repair using Blender Meshmixer d4mer 3D, Blender, Rendering July 25th, 2019 13 Comments 120 views https://i.ytimg.com/vi/EoawJMWemLg/hqdefault.jpg Learn how to repair 3d models in blender and meshmixer. source Tags blender 3d, blender guru, blender modeling tutorial, cycles render tutorial Share : tweet Previous Next About the : d4mer Related Posts Auto (Bird,Quadruped,Biped) Rigging In Maya -By Mohammad Jafarian – Auto Rig April 6th, 2020 Autodesk Maya 2014 – Complete Soda Can Modeling – Texture, Rendering April 5th, 2020 Redshift, Maya Quickstart Fundamentals April 4th, 2020 Speed Modeling Toothless (Autodesk Maya) April 3rd, 2020 Maya Character Rigging Tutorial "Foot with Node Control" – (Session #6 — part 2/3) April 2nd, 2020 How To Create Animated Blood Cells With Autodesk Maya April 1st, 2020 13 Comments Chris Jellema July 25, 2019 at 07:30Log in to Reply Great video! How do you add the texture back to the repaired mesh once its back in Blender? When I try to add the texture its not mapped properly and shows up as thousands of tiny images. I know there has to be an easy way but can't seem to find how to do it. Nihad Bouterfa July 25, 2019 at 07:30Log in to Reply Can anyone help me please? I need to implement an algorithm which transform a picture from 2,5D to 3D which calles the mesh i really dont know what to do Vembos Andreas July 25, 2019 at 07:30Log in to Reply Hi.Wgat was your setup for the 3d scan ?thanks A T90 July 25, 2019 at 07:30Log in to Reply So did anyone figure out the mystery of re-adding the texture on the fixed model? A T90 July 25, 2019 at 07:30Log in to Reply up until the last step you left us hanging and made the whole thing kinda useless lol, now what? Bahtiyar Özdere July 25, 2019 at 07:30Log in to Reply Internet explorer? Really? aerr4512 July 25, 2019 at 07:30Log in to Reply Hi! Is there a second part? Im having problems to re apply the original texture and materials to the edited scan. Not for printing but for animating on c4d. Matias Brunacci July 25, 2019 at 07:30Log in to Reply Nice tutorial! I'm having problems to load the texture again after doing all the mesh cleaning process. The remeshed obj is obviously losing all the UVs and I can't to mark the seems again because the original texture is super weird and complicate. Could you recommend me something? Matteo Pellegrini July 25, 2019 at 07:30Log in to Reply Hi! Thanks a lot for this video!!! It's exactly what I was searching for the resolution of my problems with 3d model from scan!!But now I ask you how to use the new correct model from Meshmixer into Blender!!! How you can use it without lose texture!!!!!!Please I need an answer!!! I'm sorry for my English, but please help me! Gregor Samsa July 25, 2019 at 07:30Log in to Reply Helpful informative tuts here. Hi, has you got any solution on how to fix dissolved mesh in models imported from zbrush? Geometry looks awful like after subsurf modifier applied.. and I don't know what to do next with the model :(( Bora Sezer July 25, 2019 at 07:30Log in to Reply Hi mate, what a wonderful tutorial. Thanks a lot! Please please do the second part 🙂 Daniel Lawrence July 25, 2019 at 07:30Log in to Reply Hi there, you're videos are truly invaluable. Thank you. I was wondering if you will be making a second part to this video, one where you bring the physically edited model back into blender and reapply the texture. I'd really like to see how that is done. I'm in the process of acquiring some 3d scanning gear and love the approach you have taken here and in the zbrush video. So appreciated. Candido Neto July 25, 2019 at 07:30Log in to Reply Hi. What source of 3D capture you used to have you and your son on 3D model ? Leave A Comment Click here to cancel reply. You must be logged in to post a comment.