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Hi, everyone. In this tutorial, we use a procedural strategy to quickly design a 3d pattern sphere in 3dsMax 2017. Most of the techniques used in this video are common polygonal modeling procedures which can translate to other capable 3d modeling applications. Go here for the Blender version: https://youtu.be/SeG9q31Lv7o
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18 responses to “3d Tutorial | Spherical Pattern Symmetry | 3dsMax”
Simple and complex at the same time!
I love this study, John Malcolm.
Congratulations.
Thanks.
Gracias,
Your tutorials are amazing. Thank you so much for doing them.
thank you John for your nice tuts ! Here's a little renderfun done with corona render ! Greets !
https://www.pic-upload.de/view-33045932/Ball.jpg.html
cant wait for a 4dsMax version in the future!
Shift+click on edges to select boarders of selected polygon is a lifesaver! Thank you!
i luv your content
Thank you for the tutorial, John. Having a hard time convert to Blender version, especially the Connect Edges section.
great tutorial, thank you
Nice work, john!
Currently rendering a 4k version of my take on this one.
Great tutorial, thank you!
great as usual….one question….love those materials at the end….as many others spread around your tutorials…any chance that you may do a little tuttorial about those? expecially those like that at 9.07 of this tutorial? I suppose you use either mental ray or iray for your renders..but even if you use other ones I think that the metod should be somehow similar
Great tutorial John !
likez XD
Nice one John Malcolm. It's a simple and beautiful shape.
Finaly another great tutorial, Thank you John
Sick video! I left a like! ^‿^
Loved the vidd, gave you a like & sub =D