• Wednesday , 12 August 2020

9. Modeling the Torso and Arms in Autodesk Maya

Code Canyon

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In this video we look at the creation of the base mesh of our Sven Character in Maya. We focus on creating the Torso and Arms.This is part 9 of the series from Autodesk Media and Entertainment Education series on creating a games character using the Entertainment Creation Suite and Sketchbook. Check out the new M & E Education blog on the Area at http://area.autodesk.com/blogs/edu

This video is part of the playlist on the Autodesk EDU Youtube Channel http://www.youtube.com/playlist?list=PLAQfn-QKbiAld4o6yxe3FjPFwmt1jE9L2

Join the Autodesk Education Community for access to free software, tutorials, webinars, and more! http://autode.sk/w6bq5G

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