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Kicking off Free Tutorial Week, Mark Spevick shows you how to use nHair and procedural animation to make some amazing jellyfish animations! #escapeftw
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9 responses to “Let’s animate a jellyfish in Maya! Escape Studios Free Tutorial Week”
Can you export this to unity? Thanks!
When I make the curves dynamic, and set the follicle point lock to 'base', the curve stretches as if its set to bothends….. ?? Does it have something to do with the history?
Thank you so much
Great tutorial thank you for the ideas, but i'm not really happy with the jellyfish movement. It looks it's being dragged by something instead of pushing itself by pumping the water (i.e. watch?v=aJUuotjE3u8). I think there may be two ways to achive that:
1. create section curves along the movement and use them as a blendshape deformer for a base curve then revolve and you will have nurbs surface -> continue with tutorial.
2. convert the polygonal jellyfish model to an ncloth (delete history) and increase stiffness on top section (only the skirt moves freely) and wire deform with nurb surface's isoparms (detached curves) -> continue with tutorial
thank you again
Thanks Oleg! Check out the others from Free Tutorial Week!
Awesome.
Great tutorial….thanks…)
Yo! We will be doing some Nuke and some Maya over the course of the week, remember we've got a bunch more in our free resource center on our website!
Hey this is awesome? Throught the rest of the week are you going to branch into other softwares too or stay in maja