How To Rig In Maya!! part: 1


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Today I’m going to show you how to rig a 3D model for… well anything!

In this tutorial series you will learn a good way to rig a bipedal (Human) character. Stepping through the joint creation process through to the creation of IK an supporting animation helpers and set driven keys! This tutorial will also show you how to paint skin weight for deformation!!

In Part One we went over setting up bones and ik’s along with prepping a model for rigging and animation! Notice we do this very quickly because dilly dally is fo’ silly sally.

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How To Rig In Maya!! part: 1
How To Rig In Maya
Rigging
Maya
Autodesk

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33 responses to “How To Rig In Maya!! part: 1”

  1. How did you parent the clavicle? I've watched this video three times over trying to see how you did it but I can't tell. I tried doing it for myself but every time I try it always un-parents other things.

  2. Fantastic video, although the video is 16 minute long it feels fasts and it doesn't feel like the video drags on. It is funny and informative which is very nice especially comparing to other youtube videos which takes over 40 minute just to explain some stuff and even then they miss out a lot of key information.

    Most important ………. I like your style of video and I ACTUALLY understand it!

  3. I just cant get interested in Maya, I see what the industry does but realistically to me C4D is 1000x what this boring thing will ever be. In Maxon I rigged a model Just like this in under 5 min. I am always looking for a better way so please if anyone could show me the benefits of using maya let me know.

  4. Small tip. If your placing in-between joints like in the forearm for help avoid pinching mesh with twist, if you don't place the joint exactly in a straight line between the elbow and wrist it will look like crap. After placing the elbow joint, hold the shift key and place the mid joint and wrist joint approximately based on arm length, then rotate the bones into place at the elbow to keep the bones in a straight line.

  5. NOOO! Where's part 2?? God damn i was learning so much!! I really wanted to know how to skin the bones to the mesh afterwards… Oh man i learned so many things i needed to know. Thanks . Would really really appreciate it if you could make a part two where you skin the bones to the mesh.

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