https://i.ytimg.com/vi/Mx3tDZWcDSs/hqdefault.jpg
Full spectrum pipeline test of a massive fluid simulation
Including partial rendering on Gridmarkets.com with new closed beta features (it’s awesome)
The lava simulation is based on Graham Collier’s Lava Asset with alot of modifications:
UV Attribute promotion.
Shader System based on heat and uv textures
better heat disspersion across the flow.
Setup tweeking
Particle upscaling tests ( grain upscaling )
obstacle feedback test
AOV’s
Facts of the project:
1 scene with 400 frames
Rendertime for one final frame including compositing and cachesteps: ~ 8 minutes.
Rendertime of one Backround/Light frame on Gridmarkets.com ~ 52 seconds in FullHD.
326 GB’s of caching data based on bgeo.sc sequence.
Simulation done in Houdini 15 on Linux Mint 17.3 with support of Nvidia 750Ti oc from Asus.
Simulation was done after 6.5 hours.
Compositing done in Nuke and Blender
Rendered in 1080p and upscaled after compositing with handbrake
7196 files (the entire project)
3d scanned sculptures with openMVG and sculpted floral foam
additional projection painting done in Gimp.
Music : Joel Nielsen – BMS – Lambda Core
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20 responses to “400GB’s full of Lava – Houdini 15 Lava Simulation in 4K”
its impossible
Can't this be done blender in minutes?
awesome, thanks
Can you make one that takes up 400 terabytes? This is awesome
326 GBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Wow! Houdini is powerful. How much does it cost?
Hehe, I instantly recognized that background music <3 Good stuff, man!
This is the best lava simulation I have seen on YT.
400GB for this… you could make it more beautifull xD but gg the lava itself is ok
I sub
I'm so interested in becoming a
master at Houdini. Great video
Good work!!!
very impressive simulation, GZ!
Nice work! Only one tip: make lava slower
Amazing work. Because as I can see you know your stuff can you give me some feedback an what to improve on my videos ? I don't use houdini though 🙂
HELL YES
can you share tutorial for this?
Just crazy!
Hello and you could make me an intro
insane detail wow 🙂