https://i.ytimg.com/vi/T7lVqxvYg9U/hqdefault.jpg
In this video I will revisit a video that I did in 2014 as the technique to create twisted rope has changed since Maya 2014
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25 responses to “Maya 2016 tutorial : How to create twisted rope ( NEW )”
hmmm…ok i'm pretty sure my teach's teaching us from ur tutorials – it's exactly the same.
can't select the curve after selecting faces in maya 2017. help!
also thank you for the tutorials.
i want to tell you many thing §§§ bat i don't speak english /////: you amazin
Thanks!
Thank you!! You're a lifesaver :0
Vielen dank mate, like and subscribe!!!
what is better for creating a shoe laces? this tecnique or using uvs?
Hi Mike, I have a question, How you can get a good UVs to texturing after?
I really liked it, congratulations!
You, sir, are a life saver!!!!! Thanks for all your videos, they are so helpful!!!!!
First, Thanks a lot for the video. I think I found something interesting may help someone. If you select the face from hit "F11" and select them by box (which means not select one by one using click). It will not work. The only way you can successfully extrude is doing the 100% same steps like Mike's video showing.
Hope the little tip can help someone like me. LOL
Thank you! Execelent!
It's not working at all 🙁 the face can extrude but it won't extrude along the curve. It is Maya 2016. Can I know how to fix, Mike?
Thanks a bunch for doing a video on this! Simple and easy to understand on how to do it.
Hey Mike ! Could you make a tutorial of how to model a bird nest ? There's not a lot of tutorial about objets like nests…
making a noose is hard.
I've done exactly what you have demonstrated in the video, but it will not extrude along the curve. I even checked in the options box to make sure it was set to extrude along the selected curve.
my Cv curbe tool doesnt work, when i do extrude doesnt work. Help pls!
I had to tie a complex knot with the curves manually and tried to extrude rope to follow that curve, sounds easy enough and a solid plan. However, some areas had SUPER dense divisions while others don't. I thought it was correlated to the curve points but after some deleting and trying again, its not? Then I had to manually delete 100 divisions for each of the 4 ropes thats twisting. The rope doesn't even follow the curve all the way to the end but just stop 70% of the way and forces me to extrude more to do it manually. This is super frustrating and I thought there had to be a better way, how did I mess up. After rewatching several different videos on how to make rope, i can't figure out why.
I'm curious mike after completing the rope in Maya and exported to unity3d will the rope still be animated if not how can I?
Thanks
please make can u show me how can exporting aviator so fail
Thanks so much for the tutorial – really concise and clear! I did run into an issue with mine though – the rope twists are more dense in the middle and they loosen at both ends. I've played around with all the sliders and I've repeated the exercise from scratch in case I missed something. Can't figure it out so I'll work with what I have for now. Thanks you again, your free tutorials for the love of teaching and sharing are beyond awesome. 🙂
why is this not workinig ? it ignores the curve…..
Mike, you're my personal Savior. Your tutorials, are awesome!!!!!!!!!!!!!!!!!!!