How to rig a piston in Maya 2016 in less than 5 minutes


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In this quick and easy video I will show you how to rig a piston in Autodesk Maya 2016 in under 5 minutes.

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12 responses to “How to rig a piston in Maya 2016 in less than 5 minutes”

  1. Hi Mike, is there a way to limit the extension of the piston rod? Ideally in a manner that allows the piston to be oriented at any angle and still maintain a max extension behaviour (i.e. not using the limit information tab under attribute editor, as this only works based on world coordinates).

  2. Wicked Tutorial!
    Could you Do an Extension of this for piston like rig with multiple averaging parts.
    So like a piston if it had a bunch of collapsing sections to it.
    I've tried to figure this out myself but i end up with a lot of cyclical errors.

  3. I rigged a character in Maya LT 2016, and imported the test animation on my character, but I can't seem to get rid of the test animation character that was imported. how do you delete characters from Human IK? Thanks

  4. Can I ask you a question?
    Let's create a shape, like a cylinder, extrude it a little bit, inverse normals, enable backface culling and set colors for inner shape and an "outline" shape.
    The big question is: how do i render this thing so the backface culling effect will be true in render? Is it possible to animate a character like that?

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