Baking a single image from multiple textured objects in Blender using Cycles.


https://i.ytimg.com/vi/i8gdaI39rhU/hqdefault.jpg



This is a re-do of a tutorial that I did showing how to non-destructively combined separate objects materials and textures into a single material using a single atlas map, except this time I use Cycles instead of Blender Internal Render Engine.

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12 responses to “Baking a single image from multiple textured objects in Blender using Cycles.”

  1. Thanks for this video. I successfully created this texture atlas in Blender and it works fine on the 4 models. But when I export them (models and the texture) to Unity and create material, all the atlas texture covers the models. I can't have specific texture for each model.

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