https://i.ytimg.com/vi/bKPZtYOhhvo/hqdefault.jpg
This quick Blender tutorial explains how to depoly your model so it’s easier on resources AS WELL AS Set up materials for Unreal Engine 4 use. 🙂 Enjoy!!
PLEASE SUBSCRIBE!! :))
Facebook: https://www.facebook.com/pages/Project-Torture/383534178498145?ref=hl
source
4 responses to “PTV Blender Modeling Tutorial 5 (Depoly and Material setup)”
Could you show how do you apply different materials in Unreal based on what you created in Blender?
I have a little problem with exporting or creating mesh in Blender to UE4, I've build a house (sth like architecture project in UE4), everything is super but when i export mesh into UE4 it says: "BlaBla_mesh has degenerate tangent bases wich will result in incorrect shading" , and it is! My shadows doesnt work good with UE4, when i went trough the door, and just walk on one of my rooms , shaders are going crazy, and materials are doesnt work corectly :/. Have u met sth like that ?? and maybe u know how to fix this or tell me where i am doing sth wrong ? :/ Please help and thanks for tut! 🙂
Reason for not being able to select the entire thing is Blender is trying to create a face based on the outer edges of the square…anyway, great tutorials they don't bore the crap out of me…..thanks!
Can you pleace do play lists for easy tracking?
Like; material tutorials, blue prints, etc.