https://i.ytimg.com/vi/P1mMhLEm3vM/hqdefault.jpg
This tutorial is about creating a hardsurface model with Blender and texturing it with 3D-Coat with PBR materials.
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15 responses to “Blender 3D-Coat PBR Tutorial”
这个软件这么逆天,3D版的PS的 ,爆的ZBRUSH渣都不剩!
Yeah, 3d coat workflow is "easier" compared to substance wich is "easy", the difference is that substance eat up a lot of RAM, it goes up to 2GB just by applying 2 texture layers, even with a high end GCard, the viewport slows down….
Hi! Great tutorial! I have a question though: in order to export to 3d coat, don't you have to UV unwrap the model first?
Your voice is making me so calm.Lol! 😀 Nice video.
super
Hello, what are you theme using in blender in this tutorial? Greetings
I needed this. thanks!
Nice! Are those materials in 3D Coat built in or is that we saw your personal library you built yourself overtime?
One question please, are you using the edge loops and bevels in Blender to preserve the hard edges when using voxels in 3dCcoat???.
i have 1 question 😛 That cannot be done in blender? as it does MARI foundry
this was very interesting. I always did wonder what 3d coat was about.
It seems to be more easier than Substance Painter. Or not?
I am waiting for next tutorial to know how to back from 3d coat to Blender and use the maps in Cycles.
Congrats for your tutorials. Very good as always.
Leaving blender sucks. We should be able to do this in Blender. But cool post. Salute.
is this better than substance painter?
nice but payment