https://i.ytimg.com/vi/fFtkxfDKbhw/hqdefault.jpg
In this the second part of a tutorial on making a simple car, colour and wheels are added to the car body made in the first part.
Colour is added to body of the car and a different colour is used for the glass. To use more than one colour requires a new material slot and applying selected materials to selected faces.
The wheels are simply cylinders. They are placed and then parented to the car. By making the car body the parent and the wheels children, the wheels can be rotated independently of the car.
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20 responses to “Blender Tutorial Making a Simple Model of a Car Part 2 Adding Colour and Wheels”
This was sooo cute! I loved it tyty! Gonna use it in my city!
Awesome tutorial, but is there a way to make the glass Invicible
Great tutorial, my first 3d model. Thanks alot
Dude your tutorial is amazing. I just watch the whole thing without sound and was able to pull off good results on the first run.
Thanks again Ian!
you need to add headlights,muffler,wind shield,some rims,a sticker,add texture.
dude you are amazing this was really good but the tutorial is not finished.
How do you move the car using sensors like buttons or the mouse, after all the car needs to move right.
thank you so much, this was really helpful for my college project 🙂
Thanks for this tutorial! It helped me create my first car. I'm learning how to create 3D games with OpenGL. Thanks for the tutorial again! Do you know how to create levels with it? I have a working .OBJ loader to load them.
where is the octagonal view??? help
Wait… So were the wheels actually rotating?
thx you, just the tutorial i needed
This is exactly what I as a beginner need to know, Thanks 1000 mate!
My last two filling cubes becoming spheres…? Why…?
Thanks man! this was very easy, simple, and nice to make! i also learned a few tips and tricks! a very good tutorial! I subbed for more nice tutorials!
I am glad you found the tutorial helpful.
Yes I found that 1 a few weeks back Ian thanks, a good tutorial but I dont think he goes on to explain how he made the curved wall in the model that shows first, although I think I could work it out if needed. Probably just grab a few verts or edges and use proportional editing to get a nice even curve. I also found one by a different chap that uses an actual floor plan to model precisely to required measurements, also a good tutorial.
Have a look at this tutorial 'Blender 2.59 Modeling Tutorial, Modeling Walls & Rooms Quickly'
Thanks Ian, enjoyable and useful tut. I have a request mate…modelling buildings, a nice complicated one! Ive tried a few simple buildings with satisfactory results but would like to see your methods and tips. Cheers mate.
I always make a note of requests when deciding what to do for tutorials 🙂