FNAF Texture Tutorial (Blender 3D)


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=== READ DESCRIPTION BEFORE POSTING QUESTIONS ===

This was done in Blender 2.73.
When you make the texture materials from this video make sure you’re using “Blender Render” and not “Cycles”.
Remember to set your shading-settings from “Multitexture” to “GLSL”
In this tutorial I will show you how I make the textures for my fan-animatronics. I will make:

Toy material (similar to the toy animatronics in FNAF 2)
Old material (similar to the original animatronics in FNAF)
Withered material (similar to Springtrap in FNAF 3)

I will not answer questions about:
– Modelling / how to model in Blender 3D
– How to use Blender 3D
– What Multitexture / GLSL is
– What the difference between “Generated” and “Global” mapping is
– How to change the color of the material (seriously, watch the video)
– How lighting in Blender works
– How to rig a model (making character-bones)
– Why Candy is in there

Remember, experimenting with the settings yourself doesn’t kill you.

If you’ve read everything above this, I thank you.
If you haven’t, then get back up there and read.

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21 responses to “FNAF Texture Tutorial (Blender 3D)”

  1. My friend and I are gonna (try) to make a FNaF fangame, and this video is the right one to do the textures, and I’m saying thank you Emil for making this video, as it helped me and my friend to try to make a FNaF fan game

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