https://i.ytimg.com/vi/5P9DCIgyKbM/hqdefault.jpg
This is a new series for creating a low poly game asset – a well – with Blender and Substance Painter. In this first part I am going to create the base mesh of the asset with Blender 2.79.
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
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10 responses to “Blender Game Asset: Low Poly Modeling Well (1)”
The tutorials are awesome, the background music is really annoying.
Detailed and easy to follow! Please keep up the amazing work!
Absolutely love it, after only 1 minute I learned two modelling tricks even though I've been working on blender everyday for a year
Hi! i dont know why when i press k then c the knife only cuts on the face i pu it on, but when you do it cuts around the object. Sorry, inglish isnt my first language, sorry..
really awesome. Thanks for this series. Please do more 🙂
HI, I would like to see this asset in a texture atlas in blender export the model with the atlasing to substance painter to create teh diffuse map and then make a test in unity to see the stats with differents texture resolution and stuff.
These are the best. Thank you!
Its seems to be like u r going to show how to make complete game assets
cool easy explanation
Great!