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3D Blood Splatter Tutorial Using Realflow and Maya
In this Realflow tutorial I show you how to create 3D blood splatter using Realflow and Maya. First we will create a 3D object in Maya then export that to Realflow. Once the fluid simulation is done, we will stitch the alembic ABC files so that we can use it in Maya. Then we will apply an Arnold material in Maya and we are ready to render our 3D blood splatter in Maya 2018.
Maya 2018: http://www.autodesk.com
Realflow 10: http://www.nextlimit.com/realflow
Any questions? Please ask in the comments below.
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10 responses to “3D Blood Splatter Tutorial Using Realflow and Maya”
yo listen him !
Bro listen me you are awesome teacher😊
Why does it simulate so fast? Takes like forever for each frame to simulate for me… My Scene is same dimension as yours.. Even tried resolution of 1. I have an i7, so shouldn't be that slow actually.. Any idea?
Cheers
bk
awesome tutorial!
For Premiere guys -He is a Premium
For 3D guys – He is a Legend
For Ae Guys – He is a Fx boy
For Nuke Guys – He is Scanlinerender
Who is this guy ?
Hi, can you make a tutorial on how to use bifrost to make splash in an existing puddle on floor
can you make logos animation with water like that
Looks a bit like thick paint. Now do I thin it?
Bakgat, dankie Ruan . Iets om mee te speel vanaand . LOL
This is really good….can you pls make a tut for c4d users also? realflow and c4d?