https://i.ytimg.com/vi/m_hBbJTKcL8/hqdefault.jpg
This 3D scan was obtained with Skanect software by going a full circle around the model while filming her with Kinect. The resulting 3D model and its color texture were improved in Blender. Rendering was done with Cycles.
3D scans like these can be used for art, video games, special effects, 3D printed objects, etc. Kinect 3D scans are not suitable for closeups however, since Kinect 1 isn’t accurate enough to capture facial features properly.
Pro tip:
If you want to capture your model in a T-pose, let her support her arms on broomsticks that you later remove in your 3D software.
There are also free Kinect 3D scanning apps, like Kinect Fusion of Microsoft Kinect SDK, but those do not have integrated post-processing features for creating a watertight mesh.
Model: Dorothy Peterson
Music by Stephen Lu | “A Distant Future” | chibola.com/crfml (CC-BY license)
HDRI background by Christian Bloch: sIBL Archive (CC-BY-NC-SA license) hdrlabs.com
source
16 responses to “Turbo-charging Kinect 3D scans with Blender”
Clickbatie
So glad you made her watertight at 0:25
Finally we can print wives!
What… "Feeling lucky: Filling holes."
What a dirty computer program! 😛
Why didn't you all show the part where I fucked Dorothy Peterson at the end?
Dat ass
that not is blander stupid! Dislike!
good for proxy mesh, but too complicated ^^
Once a scan of a person is completed can it be imported into a video editing program like say, after effects???
Hello! very nice skan. It's the sKanect pro or only sKanect?
Hello Ruis,
I wanted to ask that you share how you did the texture uv map painting on the original texture.
Thumbs up for the model. lol
Rien compris, merci quand même….
There are some lucky IT people, hein? ; )
is the xtion pro live better than kinect for scanning?
Dang this is amazing.