3D scanned data repair using Blender Meshmixer


https://i.ytimg.com/vi/EoawJMWemLg/hqdefault.jpg



Learn how to repair 3d models in blender and meshmixer.

source


13 responses to “3D scanned data repair using Blender Meshmixer”

  1. Great video! How do you add the texture back to the repaired mesh once its back in Blender? When I try to add the texture its not mapped properly and shows up as thousands of tiny images. I know there has to be an easy way but can't seem to find how to do it.

  2. Nice tutorial! I'm having problems to load the texture again after doing all the mesh cleaning process. The remeshed obj is obviously losing all the UVs and I can't to mark the seems again because the original texture is super weird and complicate. Could you recommend me something?

  3. Hi! Thanks a lot for this video!!! It's exactly what I was searching for the resolution of my problems with 3d model from scan!!
    But now I ask you how to use the new correct model from Meshmixer into Blender!!! How you can use it without lose texture!!!!!!
    Please I need an answer!!! I'm sorry for my English, but please help me!

  4. Helpful informative tuts here. Hi, has you got any solution on how to fix dissolved mesh in models imported from zbrush? Geometry looks awful like after subsurf modifier applied.. and I don't know what to do next with the model :((

  5. Hi there, you're videos are truly invaluable. Thank you. I was wondering if you will be making a second part to this video, one where you bring the physically edited model back into blender and reapply the texture. I'd really like to see how that is done. I'm in the process of acquiring some 3d scanning gear and love the approach you have taken here and in the zbrush video. So appreciated.

Leave a Reply