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In this series of videos, we’re checking out some very basic, yet powerful modelling techniques. While we’re using Maya, the principles can be applied in any other 3D application.
Tools we’re using:
Move Tool
Insert Edge Loop
Bevel
Multi-Cut
Extrude
Snapping
We hope you enjoyed this tutorial, make sure to follow the links below for even more content.
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3 responses to “Maya 3D Modeling Fundamentals – Modeling an Arch-Way”
Seriously guys, for a person new to Maya all this random hot key stuff without describing what you're doing is really, really frustrating. I have no idea what he's doing half the time.
Sory but this is one of the worst lesson in your channel. 🙁
Why not use a boolean? Is there a specific reason to use this method over a boolean?