https://i.ytimg.com/vi/geUYKVoGm7M/hqdefault.jpg
In this clip from the Animation Tips in Maya course on Pluralsight, learn how to setup an animator friendly constraint, for constraining an object to a hand, or vise versa.
https://www.pluralsight.com/courses/maya-animation-tips
source
18 responses to “Setting up Constraints in Maya”
Very good video !:) quite helpful
Love your character and your animation 😀
easy and clear! thanks
where can i get that character
That's a really sweet character!!
it's really helpful~!
Parent constrain from the locator to the wrist joint doesn't work for me. No Rhyme or reason why.
I'm going to start animating 3D in Maya again after over a 3 year long break! This was a nice little tutorial for getting back into some basic concepts in the software. I personally found this tutorial very helpful. You have a nice teaching voice (Trust me, that's important in these dusty subjects xD) and very calm and thorough way of explaining the process and what the locators, etc. are useful for.
Thank you very much! And good luck with all your projects 🙂
can you constrain maya to the bin
Somebody know if Unity Engine recognize this method? Creating my keyframes in sword only, the hand no have problem later?
my god, that was painful.
you animating in IK or FK? and will it make a difference when using the locator to drive animation? Thank you so much, as a student I was struggling with this for a while 😛
Really nice video dude. Don't stop uploading
Where can I get/buy that rig? Looks really good.
Thank you for this tutorial! It was both useful and easily understandable, so kudos to you!
thank you 😀
omg, i always directly used parent constraint on the obj. (hand ctrl as parent and obj as child).
This is extremely helpful! Thank you so much!
good work buddy..pls upload more animation tutorials to become easy to the animator's..thank u very much.