3D Car Modeling Tutorial pt.12 | Autodesk Maya | Modeling a Lamborghini Huracan


https://i.ytimg.com/vi/EQbhcxGgv0o/hqdefault.jpg



Model created by Zack Anderson for 8fifty2

This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.

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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8

Music: http://www.bensound.com

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14 responses to “3D Car Modeling Tutorial pt.12 | Autodesk Maya | Modeling a Lamborghini Huracan”

  1. Hi, I must say brilliant tutorials going on.. I have one problem, evrytime i extract the mesh I have to reset my polygon display and change my render stats to 'double sided'… Is there anyway to avoid this multiple resetting?

  2. Hello. Great tutorial btw and thank you. I have one question regarding the windshield. Did you extrude an outline and extracted like you did on the side windows? Or did you simply extrude that lower section where the wipers are located? If it is the former the confusing part based on the references I see is that the re is an inner black section under the window so it doesnt protrude like the sidewindows. If its the latter, I havent figured out where the sides of the estrution connect.

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