Blender 2.8 Character modeling 01 – Dynamic sculpting


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Character modelling and rendering series, starting with the dynamic topology sculpting.
Part 2: https://youtu.be/L9iXK9sAtoU
Part 3: https://youtu.be/6aQwB_HE3oY

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25 responses to “Blender 2.8 Character modeling 01 – Dynamic sculpting”

  1. I enjoy these tutorials. Would it be possible to combine a blender tutorial with a language tutorial… such as modelling a French girl – you could say something like now we model the ear, in french this is oreille. Next the nose, in french this is nez. Now the hair in french this is cheveux. This is for an english person trying to learn french language and blender 2.8 modelling at the same time. (If you do not have time, I understand, perhaps you may know someone else who could help do something like this.)Thank you.

  2. Hey friend. just discovered your channel while i was searching for topology explanations. Very nice content as far as i can say! Now i see you sculpting from the start. How you feel about modeling vs sculpting? I just started studying modeling, should i jump off and focus on sculpting? I've got the basics but pulling vertices all the time is a bit of annoyance. Is sculpted models viable with proper retopology to be used in game engines for example?

  3. You mentioned about people moaning about your videos not being updated to the new 2.80.
    You shouldn't of deleted them. Never ever delete any videos. They will always be of use. This is always a big No No for anyone that uploads and even makes money from them. Now you can't watch them again for reminders of how to etc or for design ideas.

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