Maya Tutorial: How To Use Arnold Shadow Catcher Material


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Maya Tutorial: How To Use Arnold Shadow Catcher Material

In this Autodesk Maya 2017 tutorial I show you how to use the Maya Shadow Catcher material when rendering with the Arnold Renderer built into Maya 2017.

You can download Maya 2017 for free from the Autodesk website using the Free Education License. You the Maya 2017 for free and you can use the Arnold renderer for free! One of the best renderers used in most Hollywood films for free!

Free Student Software Downloads | Autodesk Education Community: http://www.autodesk.com/education/free-software/all

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Ruan
TunnelvizionTV

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29 responses to “Maya Tutorial: How To Use Arnold Shadow Catcher Material”

  1. guys! if you using newer version of Maya, Shadow Catcher has changed to Shadow Matte, it's still in the shader tab, and the basic concept is the same as the video, but you don't need to do that extra two steps now. Still, this is a excellent tutorial! Very well explained

  2. Hey so in previous maya versions, one would use the "Use Background" shader and it also masked whatever went through it. Lets say character's foot goes through the ground the foot wouldnt be visible or it would seem to go into the ground. This shadow catcher shader doesnt do any of that. I cant seem to get use background shader to work with arnold, do you have any suggestions?

  3. simple question, will you time your focal length if you we're using a camera that is not 35mm film back? for example, I have a sony a6300, it is a-spc camera, in photography world we usually x1.5 to know the "real focal length. Thank you!

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