https://i.ytimg.com/vi/J4SNTE9ld0o/hqdefault.jpg
In this month’s 3D Tips tutorial, Joe introduces Maya’s new Quick Rig Tool for character animation.
In this video Joe will show you how to:
– Add geometry to the quick rig
– Use an imperfect mesh
– Paint the skin weights
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11 responses to “How to Use Maya's Quick Rig Tool”
why when I key the controler it keys everthing?? and if I deleted one key in one controler it deletes all the keys in the other controlers WTF!!!
My rig moves but the object doesn't. How do I fix this?
My Man! Thank you
make tut complete with fingers.
How to add Joint Hand&Finger on main Joint in quickrig?
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/createSkinCluster.mel line 540: Bind-able objects must be selected. // <– What'd I do wrong ;-;
Hi man! Great tutorial, simple and clear! If you can help me, I can't get the bones in step 4 exactly where the guides are located in step 2… My biped is not in T pose, but more lake A… Any guess?? Thanks in advice!!
Thanks for the tutorial, i have a question, the controls dont have "frezze transformation", how i can fix that?
Great tutorial man! 😀
Is it possible rig the face? How animate the face with this?
REAL GOOD TUTORIAL