https://i.ytimg.com/vi/eXYdHroGaZY/hqdefault.jpg
Maya’s Image Planes are an amazing tool: by using reference images directly in the Maya orthographic and perspective viewports, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya!
This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly!
The end result is a well topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well, showing how to match my character to photo reference using image planes.
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.
Also – see this video here for details on how I created the image planes: https://www.youtube.com/watch?v=tXIBjJkc4J8
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Maya Tutorial
Image Planes
Autodesk
Character Modeling
source
8 responses to “Human Modeling – Maya Tutorial!”
dont rush art
So the reference is based on someone else's model?
super
where can i get the image references from?
Quick and easy. Love it.
do yo have tutorial for superman's head?
Your tutorials are amazing! It's clear, quick and without those irrelevant bullshits other tutorials have. How 'bout tutorials about making feet, hands and, the head?
FIRST