Autodesk Maya 2019, Zbrush, Painter – Stylized Mug


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Autodesk Maya 2019 – Stylized Coffee Mug Modeling, UV mapping, and Texturing in Substance Designer , and Maya 2019.

Learn how to make a stylized model: https://gum.co/StylizedTutorial

Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut

Intro to 3D Modeling : https://gum.co/Intro3d

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

Zbrush Tools : https://gumroad.com/a/989574259
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Computer I use : https://amzn.to/2HBoE8y

Drawing Tablet I use : https://amzn.to/2YjrwMr
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and Counting! Your name will appear in the video credits!

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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank

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Here’s a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q – exit tool
b- soft selection
shift + . – grow selection
alt + b – change background color
f – fit to selection
ctrl + a – open attribute editor/channel box
ctrl + delete – deletes an edge loop( 2014 version and up only)
1 – standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 – shaded mode
6- texture mode

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#Maya2019
#SubstancePainter
#Stylized

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45 responses to “Autodesk Maya 2019, Zbrush, Painter – Stylized Mug”

  1. Hi, i love yout videos, they are helping me a lor, but while watching and trying to make this, i had a question: How do you isolate only the cup, without the decorations or the handle, to be able to smooth only that part and work only part( 2:00 ), and later on, you do the same with the handle(6:14), how do you do it?

  2. As someone who is planning on going into into this field in the future, it's really interesting seeing how multiple programs are used. I'm creating a character in Maya and planning on animating it for my senior project. I'm kinda new, so would you be able to re-import zbrush into Maya and then animate it with a rig?

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