https://i.ytimg.com/vi/0qSSI_t8-K4/hqdefault.jpg
Model created by Zack Anderson for 8fifty2
This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan.
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Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8
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16 responses to “3D Car Modeling Tutorial pt.5 | Autodesk Maya | Modeling a Lamborghini Huracan”
sirr while working can we delete history of our car which is named as (pipe) ??
otherthen your videos are very helpfull…
how do you do the base and the debt of the wheel?? i got confused here
For some reason my side and the back aren't lining up.
I flow your car 3D modeling tutorials. Its very clear. But i face a little problems. when i work back side. when i change front view port for back view port. No objects show for back view port. now i what can do for may problems.
Hello, we did not show you how to work
these blueprints are great. do you have a link for accurate passenger aircraft blueprints
U didn't gave video for that one
Bro u how to make the depth of the wheel
Cool!
Yay, 5 parts down, like 21 to go! I am very happy, because I feel like I am learning some useful skills from this series.
Very clear tutorials, I'm learning a lot, thank you!
quality stuff
what did you use to render this in the end dude?
you add floor, but i dont see this part in video… nvm very good tutorial 🙂
next part pls
Awesome. I'm finally up to date. Looking forward to the next part! x