3d modeling low poly male character body (Autodesk Maya Tutorial)


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10 responses to “3d modeling low poly male character body (Autodesk Maya Tutorial)”

  1. Interesting approach! I don't much like starting off with a cube, placing all the devisions and then starting to shift vertices. It's too confusing for my taste. How on earth should i know how many devisions and how to properly align them?
    Though this requires a very good idea of what you want your final mesh to look like, aswell. But it somehow seems a more intuitive workflow, to me.
    I'll have to rewatch a few times and try and figure out, what the main steps are.

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