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How to Create and Use Transparency Map in Photoshop and Maya 2017 Using ARNOLD
In this video we will see detail about How to create transparency map in Photoshop and also how to utilize in Maya 2017 ARNOLD
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9 responses to “How to Create and Use Transparency Map in Photoshop and Maya 2017 Using ARNOLD”
For those who want the skip the initial sculpting and just want the main steps:
12:10 for creating initial UV in Maya
21:20 for getting the texture to work properly in Maya-Arnold
hi i want to make a low poly grill that has transparency but when i make a transparent it has shell so the middle parts look hollow how do i fix.
How does this work in the new Arnold? There's no ''opacity'' option in the standartsurface material
nICE
3:48 Control F level ?? what its the shortcut plz i dont understand you .. to change select vertex to face? :/ thx for the tutorials
I have tried everything you showed .In hypershade, the materials looks completely fine and transparent. But, in rendered view, the design map not showing at all….i tried 3/4 times..but no result. Is it for bug or i missed something!!…btw, i made uncheck the object opaque …
Buen tutorial gracias, en la parte de photoshop me perdi un poco pero gracias!!!
How do you bake uv maps in 2017 like you could with mental ray in the older version of maya?
hi i need one help by mistake my arnold menu is disappear please for getting back in maya 2017 i dont know it was by mistake or some problem