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In this low poly model ( game ) full workflow tutorial I will show you how to create a low poly model, create a UV layout for the model, export the UV, create a layered texture in Photoshop and export it back to Maya to apply it to the model.
In addition I will show you how to create and apply a bump map for the model.
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19 responses to “A full low poly 3D model ( game ) workflow in Maya 2016”
This is probably how N64 games were made.
Awesome..!! Thanks for your video!
Great!
Can you please do tutorial on low poly cars.
Thank you very much, it is very useful for me, sincerely. Sorry my bad english. +rep and +sub
I respect you for doing free tutorials, but I must say the way you work with photoshop is a little bit strange. For example not working with the imported file directly instead copying it to another project while you could just create a layer, or not making an opaque base for the texture, as without it the colors will shift depending on wheter jpg gets white or black bg. Other than that a nice quick tutorial and surely very helpful for people who want start out with 3d graphics. 🙂
could you teach us how to use ncloth to create a scarf wrapped around a characters neck?? I cant find anything anywhere!
Are you using a laptop?
Hey Mike, Thanks for great videos. 🙂 Can you please make a video on modeling and animation of a hand fan or a book. Please……..
Hey could you make a bike please. i would like to see you you make it, thank you
U missed out Normal Maps,Specular Maps and you model has a giant Ngon on the top.Cool video tho : D
Really appreciate your work sir. Funny how even these seemingly esoteric assets are actually SO practical. Brilliant stuff. Cheers.
Hey Mike, it would be good to see a model of an old quill. like an old pen and ink pot, maybe using maya fluids for the ink?
thank you
Best channel
I hope Post an English subtitle with Video
Love it, as usual, any hope for that Hypershade/nodes tutorial? <3
Nice mushroom.
It's great to see you make some game ready models.
Keep in mind that you don't want any endgons when making game assets 🙂
(that of course depends on what game engine you're using.)
could you perhaps do a low-to-high normal map workflow video sometime in the future?
great video, btw! Just a couple additions:
having n-gons in a low poly game mesh is a bad idea, when it gets imported into an engine it'll triangulate into some messed up geometry which can cause issues with lighting. Goes double if it's an object that needs to be deformed.
If you're aiming at a very low polygon budget you could always delete the bottom faces of your props, which are gonna be hidden from view most of the time anyway.
Just as i was watching your other tutorials and piecing them together, you upload this! Thanks a lot. You are a life saver
awesome!!!
Thanks for this video, im a game artist in training and even though I already have intermediate knowledge videos like this still help for the basics