A full low poly 3D model ( game ) workflow in Maya 2016


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In this low poly model ( game ) full workflow tutorial I will show you how to create a low poly model, create a UV layout for the model, export the UV, create a layered texture in Photoshop and export it back to Maya to apply it to the model.
In addition I will show you how to create and apply a bump map for the model.

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19 responses to “A full low poly 3D model ( game ) workflow in Maya 2016”

  1. I respect you for doing free tutorials, but I must say the way you work with photoshop is a little bit strange. For example not working with the imported file directly instead copying it to another project while you could just create a layer, or not making an opaque base for the texture, as without it the colors will shift depending on wheter jpg gets white or black bg. Other than that a nice quick tutorial and surely very helpful for people who want start out with 3d graphics. 🙂

  2. could you perhaps do a low-to-high normal map workflow video sometime in the future?

    great video, btw! Just a couple additions:

    having n-gons in a low poly game mesh is a bad idea, when it gets imported into an engine it'll triangulate into some messed up geometry which can cause issues with lighting. Goes double if it's an object that needs to be deformed.

    If you're aiming at a very low polygon budget you could always delete the bottom faces of your props, which are gonna be hidden from view most of the time anyway.

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