After Effects Tutorial: How to Export 3D Camera to 3ds Max, Maya, Cinema 4D [No Plugin needed]


https://i.ytimg.com/vi/RH17cING2Xc/hqdefault.jpg



In this tutorial Im will show how to export your motiontracked scene with after effects cs6 to any 3d program!
you just need a script no plugins needed!

AE3d Exporter:
http://www.mediafire.com/?tz0z2sktmb2ycy1

My Editing Tutorials:
http://www.youtube.com/playlist?list=PL761ADD22C17736CD&feature=view_all

source


39 responses to “After Effects Tutorial: How to Export 3D Camera to 3ds Max, Maya, Cinema 4D [No Plugin needed]”

  1. This is very easy to do. I am searching everywhere to find out how to track a specific point in after effects not find the floor plane, but to track someone holding a coffee cup and follow just their hand and get that information into maya.

  2. You mention any 3d program but unfortunately does not work for blender v2.77. I made all the adjustments you mention, changed the tag to .3ds, imported .3ds script into Blender but no change. I realized I'm perverting the process but gave it a shot anyway.

  3. HELP… not working AE 2016 and 3d max 🙁 . This script was working
    A.O.K with CS5 and Max 2015. Rendering out from Max to AE was just fine.
    But now working with the 2016 versions. would make a preview in max and
    it would look good but when i render the img secuence and import it to
    my Comp in AE its a mess. I have looked around on internet and cant find
    anything to help solve this problem.. S.O.S…

  4. Script created, but it's a Maya Binary, not a MEL script, so when I import it I get AECameraTemplateCommon.mel line 42: Division by zero error. What am I doing wrong in Maya to import this camera tracking data?

  5. I had issues with moving the camera and null tracker – when i rotated them they kept returning to their original position. To Fix Issue:…
    Link both camera and null to a dummy. Move the dummy instead. Do not move the camera or null from original position.

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