https://i.ytimg.com/vi/XII9aKbVXrg/hqdefault.jpg
In this video I cover the basics of throwing a baseball, including switching from IK to FK on the arms, adding a parent constraint to control the ball, and making sure that the animation has strong poses to insure that the action is clear.
Download the rig here:
http://www.creativecrash.com/maya/downloads/character-rigs/c/buckid
Buckid was created by Zubuyer Kaolin.
source
38 responses to “Animating A Character Throwing a Ball in Autodesk Maya 2014”
Help! learning Maya now…my move tool is (grayed out) and can't move body parts, how do i get it to go back to its colors so i can move an arm or leg or hand.
Thank you! i wonder how you changed the graph..23:51 please let me know!
is that the running guy from Mario Sunshine? :0
I break the connection at frame 13 , but at the next frame 14 the locator ends up back on his wrist.
please help?
Hello Its very cool
Seems when I set my character's keyframe, it loses up/down movement on controls but maintains rotation control, or it seems to also lose hierarchy control. Not sure why.
Is there is a way to stick foot to the 0 X coordinate, so it’s stands on ground, or I have to do it manually?
Hello!
Is there is a way to rotate Ik control as I wish my character’s knee to bundle?
Say I got arms, it’s bend like a knee, not like an arms (like I need it rotate the way opposite way to make it look natural)
Or say the IK handle generated and it’s bend the wrong way, how do i fix it so it bend right?
Thank You!
you advise me what, houdini or Maya for the animation?
Hello sir. Can you help me to upload this animation / character to the Unreal Engine 4? Because it seems it have some problem to upload the model to the UE4. Im uploading the model using fbx file. Thank you.
Can you have tutorials for how to make this character and how to apply IK-FK for making my first ever simple animation. I can show you once I done.
I just want to know the process of how to make this type of character And how to animate it.
Thanks for this video.
how do you save it as a movie? so you can play it on instagram
can we add sound to animation
can you share this model ??
I am facing a slight problem…after setting the value of the parent to 0 for the locator, I set the previous keyframe as a set key for the ball. But, for the previous frames as well, that position gets set for the ball, it is no longer in the hand, but at the position where I had set the key. Why is it happening? It would really be great if you can help me out.
too much work for just one action pfffff i hate animating like that. I think i'm going to download some mocaps
🙂
21:27 here you had to press S after selecting locator to see blend option appear in channelbox. It would fix your ball position problem at next frame.
you sound like noah Synderrgard lmao
Admittedly i haven't got to the point when i am animating things, and i assume it must be possible to load a second model in from a file into the same scene. But when you are done animating how do you convert it into a video file, i.e. One that would be played with a video player application?
hey I'm a beginner in Maya and I'm stuck at 10:37 where at frame 10 you get his arm back and rotate the wrist.When i go from frame 10 to frame 1,the arm seems to have rotated for frame 1 too.Please help.
hips, spine – where do you see those :D?
Thanks a really nice guide for both the beginner and intermediate a lot of good tips of creating natural poses and making exaggerated poses to emphasis the ball being thrown. I'm starting my 3D animation course next year and this will definitely help me get a hang of Maya!!
Great video! Do you have/know a good tutorial on setting up the rig for a character similar to this?
Are you working at Disney or somthing ?
how to apply gravity?
what version of Maya is compatible to my laptop.
Properties:
Processor: intel (R) Pentium (R) CPU N3 700 @ 1.60 GHz 1.60 Hz
RAM; 4,00 GB
if it is not enough what option can I have?
I'm not trying to be Panay I am asking a question
How did he just move the attributes and they automatically set key by themselves?? Is there a setting to it?
For me it is easy
Is this young to be using maya at 11 yrs old ?
I got a problem when i click shift+p
// Warning: line 0: Object, 'Baseball', skipped. It is already a child of the parent, 'world'.
Is there a faster way of animating the whole characters body parts like you did with dragging the mouse to round the fingers?
I was wondering. When you animate extremes or set any key frames, do you not set a key for every bone? When I would make an extreme and the whole pose looked just the way I want it i would mark all of it.
great video, thank you 🙂
very good tutorial!
hi . iam going to animate a movie so . can i make models and city and other stuff in "Blender" and make movie in "maya" ?
very nice tutorial…. very useful… but….. u forgot to release fingers before throwing the ball… ofcourse i added it in my work. thanks for the tutorial Mr.H
Are you a teacher? Thank you very much for this, it unlocked a lot of questions I had as a 3D animation beginner.