Animating A Character Throwing a Ball in Autodesk Maya 2014

https://i.ytimg.com/vi/XII9aKbVXrg/hqdefault.jpg



In this video I cover the basics of throwing a baseball, including switching from IK to FK on the arms, adding a parent constraint to control the ball, and making sure that the animation has strong poses to insure that the action is clear.

Download the rig here:

http://www.creativecrash.com/maya/downloads/character-rigs/c/buckid

Buckid was created by Zubuyer Kaolin.

source

38 thoughts on “Animating A Character Throwing a Ball in Autodesk Maya 2014

  • June 16, 2019 at 16:43
    Permalink

    Help! learning Maya now…my move tool is (grayed out) and can't move body parts, how do i get it to go back to its colors so i can move an arm or leg or hand.

  • June 16, 2019 at 16:43
    Permalink

    Seems when I set my character's keyframe, it loses up/down movement on controls but maintains rotation control, or it seems to also lose hierarchy control. Not sure why.

  • June 16, 2019 at 16:43
    Permalink

    Is there is a way to stick foot to the 0 X coordinate, so it’s stands on ground, or I have to do it manually?

  • June 16, 2019 at 16:43
    Permalink

    Hello!
    Is there is a way to rotate Ik control as I wish my character’s knee to bundle?
    Say I got arms, it’s bend like a knee, not like an arms (like I need it rotate the way opposite way to make it look natural)
    Or say the IK handle generated and it’s bend the wrong way, how do i fix it so it bend right?

    Thank You!

  • June 16, 2019 at 16:43
    Permalink

    Hello sir. Can you help me to upload this animation / character to the Unreal Engine 4? Because it seems it have some problem to upload the model to the UE4. Im uploading the model using fbx file. Thank you.

  • June 16, 2019 at 16:43
    Permalink

    Can you have tutorials for how to make this character and how to apply IK-FK for making my first ever simple animation. I can show you once I done.
    I just want to know the process of how to make this type of character And how to animate it.
    Thanks for this video.

  • June 16, 2019 at 16:43
    Permalink

    I am facing a slight problem…after setting the value of the parent to 0 for the locator, I set the previous keyframe as a set key for the ball. But, for the previous frames as well, that position gets set for the ball, it is no longer in the hand, but at the position where I had set the key. Why is it happening? It would really be great if you can help me out.

  • June 16, 2019 at 16:43
    Permalink

    too much work for just one action pfffff i hate animating like that. I think i'm going to download some mocaps
    🙂

  • June 16, 2019 at 16:43
    Permalink

    21:27 here you had to press S after selecting locator to see blend option appear in channelbox. It would fix your ball position problem at next frame.

  • June 16, 2019 at 16:43
    Permalink

    Admittedly i haven't got to the point when i am animating things, and i assume it must be possible to load a second model in from a file into the same scene. But when you are done animating how do you convert it into a video file, i.e. One that would be played with a video player application?

  • June 16, 2019 at 16:43
    Permalink

    hey I'm a beginner in Maya and I'm stuck at 10:37 where at frame 10 you get his arm back and rotate the wrist.When i go from frame 10 to frame 1,the arm seems to have rotated for frame 1 too.Please help.

  • June 16, 2019 at 16:43
    Permalink

    Thanks a really nice guide for both the beginner and intermediate a lot of good tips of creating natural poses and making exaggerated poses to emphasis the ball being thrown. I'm starting my 3D animation course next year and this will definitely help me get a hang of Maya!!

  • June 16, 2019 at 16:43
    Permalink

    Great video! Do you have/know a good tutorial on setting up the rig for a character similar to this?

  • June 16, 2019 at 16:43
    Permalink

    what version of Maya is compatible to my laptop.
    Properties:
    Processor: intel (R) Pentium (R) CPU N3 700 @ 1.60 GHz 1.60 Hz
    RAM; 4,00 GB
    if it is not enough what option can I have?

  • June 16, 2019 at 16:43
    Permalink

    How did he just move the attributes and they automatically set key by themselves?? Is there a setting to it?

  • June 16, 2019 at 16:43
    Permalink

    I got a problem when i click shift+p

    // Warning: line 0: Object, 'Baseball', skipped. It is already a child of the parent, 'world'.

  • June 16, 2019 at 16:43
    Permalink

    Is there a faster way of animating the whole characters body parts like you did with dragging the mouse to round the fingers?

  • June 16, 2019 at 16:43
    Permalink

    I was wondering. When you animate extremes or set any key frames, do you not set a key for every bone? When I would make an extreme and the whole pose looked just the way I want it i would mark all of it.

  • June 16, 2019 at 16:43
    Permalink

    very nice tutorial…. very useful… but….. u forgot to release fingers before throwing the ball… ofcourse i added it in my work. thanks for the tutorial Mr.H

  • June 16, 2019 at 16:43
    Permalink

    Are you a teacher? Thank you very much for this, it unlocked a lot of questions I had as a 3D animation beginner.

Leave a Reply