Animating Godzilla at MPC using Autodesk Maya


https://i.ytimg.com/vi/RD3bFC5RkEM/hqdefault.jpg



Ferran Domenech an animation supervisor at MPC talks about the efforts to animate Godzilla in the latest remake of this iconic creature.

source


19 responses to “Animating Godzilla at MPC using Autodesk Maya”

  1. i dont mean for sales guys, or PR guys , or marketing , just the coders, the developers that check for bugs and don't fix this shit, seriously, fuck you! this is unbelievable you pay thousands of dollars for what..

  2. fuck maya and whoever developed it. do not use this stupid fucking program. i just lost hours of work because this piece of shit crashed for no reason again and guess what? THE AUTOSAVES DID NOT FUCKING WORK, yes, this is fucking retarded guys whoever developed this piece of shit go fuck yourselves i'm done im gonna go kill somebody..

  3. Thank you for presentation – I appreciate
     – but I have to tell you I was expecting a technical info included-
     -this would be related to software, modelling, rigging, compositing, rendering, computing ,…..
    (or perhaps this is a production secret) 

  4. Back when I saw the movie I also thought there should have been a little more Godzilla. Come to think of it, the effects team did such a great job that the amount put in was just right. Great job!

  5. totally agree with the slow "jurrasic park" build up. I actually think the amount of godzilla in frame was perfect. If he´d be there all the time it would have been to much. But then again, its also a VFX budget question eh (:

Leave a Reply